//==============================================================================
// Farm_anim.txt
//==============================================================================

//==============================================================================
define plowed
{
	Techlogic None/Plow
	set hotspot
	{
		version
		{
			VisualNone
		}
	}
	set hotspot
	{
		version
		{
			Visual World A Farm plowed
		}
	}
}

//==============================================================================
define water
{
	Techlogic None/Irrigation
	set hotspot
	{
		version
		{
			VisualNone
		}
	}
	set hotspot
	{
		version
		{
			visual world a farm Irrigation water
		}
	}
}

//==============================================================================
define floodcontrol
{
	Techlogic None/Irrigation/Flood Control
	set hotspot
	{
		version
		{
			VisualNone
		}
	}
	set hotspot
	{
		version
		{
			Visual World A Farm plowed Wall
		}
	}
	set hotspot
	{
		version
		{
			Visual World A Farm flood control Levees
		}
	}
}

//==============================================================================
define plants
{
	Techlogic None/Winter Harvest
	set hotspot
	{
		version
		{
			Visual World A Farm Grass
		}
	}
	set hotspot
	{
		version
		{
			Visual Special N Farm Winter Harvest
		}
	}
}

//==============================================================================
define cat
{
	VariationLogic
	set hotspot
	{
		version
		{
			Visual special e sacred cat_walka
		}
	}
	set hotspot
	{
		version
		{
			Visual special e sacred cat_walkb
		}
	}
	set hotspot
	{
		version
		{
			Visual special e sacred cat_walkc
		}
	}
	set hotspot
	{
		version
		{
			Visual special e sacred cat_walkd
		}
	}
}

//==============================================================================
define sacredcat
{
	Techlogic None/Sacred Cats
	set hotspot
	{
		version
		{
			VisualNone
		}
	}
	set hotspot
	{
		version
		{
			Visual Animal Whale_dummy
			connect attachpoint cat hotspot
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		ConstructionLogic 0 25 50 75
		set hotspot
		{
			version
			{
				VisualNone World A Farm Cabbage01
				Connect ATTACHPOINT plowed hotspot
				Connect ATTACHPOINT water hotspot
				Connect ATTACHPOINT floodcontrol hotspot
				Connect ATTACHPOINT sacredcat hotspot
				Connect ATTACHPOINT plants hotspot
			}
		}
		set hotspot
		{
			version
			{
				VisualNone World A Farm Cabbage01
			}
		}
		set hotspot
		{
			version
			{
				VisualNone World A Farm Cabbage02
				Connect ATTACHPOINT floodcontrol hotspot
			}
		}
		set hotspot
		{
			version
			{
				VisualNone World A Farm Cabbage03
				Connect ATTACHPOINT floodcontrol hotspot
			}
		}
		set hotspot
		{
			version
			{
				VisualNone World A Farm Cabbage04
				Connect ATTACHPOINT floodcontrol hotspot
			}
		}
	}	
}
